<?xml version="1.0" encoding="UTF-8" ?>
<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		PacketPeer implementation using the ENet library.
	</brief_description>
	<description>
		A connection (or a listening server) that should be passed to [method SceneTree.set_network_peer]. Socket events can be handled by connecting to [SceneTree] signals.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="close_connection">
			<return type="void">
			</return>
			<description>
			</description>
		</method>
		<method name="create_client">
			<return type="int" enum="Error">
			</return>
			<argument index="0" name="ip" type="String">
			</argument>
			<argument index="1" name="port" type="int">
			</argument>
			<argument index="2" name="in_bandwidth" type="int" default="0">
			</argument>
			<argument index="3" name="out_bandwidth" type="int" default="0">
			</argument>
			<description>
				Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code].
			</description>
		</method>
		<method name="create_server">
			<return type="int" enum="Error">
			</return>
			<argument index="0" name="port" type="int">
			</argument>
			<argument index="1" name="max_clients" type="int" default="32">
			</argument>
			<argument index="2" name="in_bandwidth" type="int" default="0">
			</argument>
			<argument index="3" name="out_bandwidth" type="int" default="0">
			</argument>
			<description>
				Create server that listens to connections via [code]port[/code].
			</description>
		</method>
		<method name="get_compression_mode" qualifiers="const">
			<return type="int" enum="NetworkedMultiplayerENet.CompressionMode">
			</return>
			<description>
			</description>
		</method>
		<method name="set_bind_ip">
			<return type="void">
			</return>
			<argument index="0" name="ip" type="String">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_compression_mode">
			<return type="void">
			</return>
			<argument index="0" name="mode" type="int" enum="NetworkedMultiplayerENet.CompressionMode">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<constants>
		<constant name="COMPRESS_NONE" value="0">
		</constant>
		<constant name="COMPRESS_RANGE_CODER" value="1">
		</constant>
		<constant name="COMPRESS_FASTLZ" value="2">
		</constant>
		<constant name="COMPRESS_ZLIB" value="3">
		</constant>
		<constant name="COMPRESS_ZSTD" value="4">
		</constant>
	</constants>
</class>
